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Top 10 Games Of 2015

Now I Presenting The Top 10 Games Of 2015 :


1.Call Of Duty Advanced Warfare

It Published By : Activision
Released on: November 4, 2014




Advanced Warfare
, like the other Call of Duty titles, is presented in a first-person shooter perspective. However, the game features several changes; unlike other installments, Advanced Warfare does not use a traditional heads-up display; instead, all information is relayed to the player via holographic projections from the weapon equipped. The general gun-play remains unchanged, apart from new mechanics; for example, certain guns will be able to recharge slowly. The player can also switch between different types of grenades. The game will also be the first in the Call of Duty series that will allow the player to choose differing types of conventional weaponry; for example, the game will feature regular conventional firearms, but the player can also choose to use Laser or Energy directed weaponry, both of which have differing attributes.

 

2.Dark Souls 2


It Published By: Bandai Namco Games
Released on:March 11, 2014



To begin the game, players customize the sex and physical features of a character in addition to choosing a gift and starting class, which determines starting statistics and equipment. From a third-person perspective, players explore a continuous, open world, where they are confronted by a hostile environment with unrelenting enemies and bosses. As enemies are defeated, "souls" are accumulated, which can be used as either currency or experience points, with players upgrading various character attributes to reflect a certain style of play.
An updated version, Dark Souls II: Scholar of the First Sin, will be released in 2015. The title is a compilation of the original game and its DLC campaigns, and will be released alongside a purchasable patch for existing versions. Scholar of the First Sin will also come in enhanced PC, PlayStation 4 and Xbox One versions, featuring updated graphics, audio, and performance, along with an increase in the maximum amount of online players in single session.

3.Wolfenstein The New Order

It Published By : Bethesda Softworks
Released on: May 20, 2014


Players use melee attacks, firearms and explosives to fight enemies, and may run, jump and occasionally swim to navigate through the locations. Melee attacks can be used to silently take down enemies without being detected. Alternatively, players can ambush enemies, which will result in an intense firefight between the two parties.
In combat, a cover system can be used as assistance against enemies. Players have the ability to lean around, over, and under cover, which can be used as a tactical advantageduring shootouts and stealth levels. Players have access to a weapon inventory, which allows the player to carry as many weapons as they find. With some of these weapons, players have the ability to dual wield, giving them an advantage over enemies by dealing twice as much damage. Players can also customize weapons through the use of upgrades; for example, a rocket launcher can be attached to the side of an assault rifle, and a laser cannon can be transformed into a cutting tool. The game gives players a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.Weapon ammunition must be manually retrieved from the ground or from dead enemies.

4.Assassin's Creed Unity
It Published By :Ubisoft
Released on: November 13, 2014


Assassin's Creed Unity also introduces cooperative multiplayer to the series. Players can enter taverns, which act as social hubs in the game, where you can see if any friends are playing the game at the current time. If they are currently in a mission, they will appear as a "ghost" version of their player, allowing you to approach it to request to join their mission. If accepted, you are transitioned to their game and both of you reset to the most recent checkpoint, and continue on from there. Up to four players can join together in this fashion. The player will take on the role of Arno within their own game, with other players appearing as randomly-generated Assassins. Many missions and activities will be available for cooperative play (which the player can also complete on their own), but there are some story missions that are set aside to be single player only.
There are significant tie-ins with the Assassins Creed Unity Companion App, a freemium click app with limited direct ties to the overall story of Unity. There are a significant number of chests and assassination targets and other collectibles that are visible to all players but only accessible to those who've completed certain goals within the app.

5.Metal Gear Solid V Ground Zeroes
It Published By :Konami
Released on: March 18, 2014
Platform(s):PlayStation 3PlayStation 4Xbox 360Xbox One and PC via Steam



layers control Snake through the game map and complete missions while avoiding being spotted by the enemy. The threat detection system is revamped, with the removal of the onscreen meter or gauge to indicate the player that they are in the 'alert/evasion/caution' state as in previous games, which have instead been replaced by visual representations. Snake's binoculars have also been revamped; instead of selecting the binoculars as an item, the binoculars are hot keyed to a button. The player is able to mark enemies and be aware of their locations in the iDroid's holographic display. There are directional cues to help players when an enemy sees them from a distance and gets closer to them. A new "Reflex Mode" is activated when an enemy finds Snake and the player only has a short window of time (in slow motion) to take out the enemy before he fully sounds the alarm (a hissing audio cue can be heard if the player is detected by searchlight). Lights can be shot out to further aid the player's stealth efforts.
Kojima has spoken about the restrictive nature of previous Metal Gear titles, saying that they "set [the player] on one rail to get from point A to point B, with a certain amount of freedom between". In contrast, Kojima's team will instead offer the player new ways of traversal and sneaking methods, such as taking a jeep, a car, or a helicopter around the mission area. This is in order for Kojima to accomplish a "true open world experience" withGround Zeroes.

6.Tom Clancy's The Division
It Published By :Ubisoft Massive
Released on: 2015


The Division is inspired by Operation Dark Winter and Directive 51, real-world events which "revealed how vulnerable we've become"; society has become "fragile" and "complex". In the game, a disease that spreads onBlack Friday causes the United States to collapse in five days. This disease spread because of germs on banknotes. The player is part of a group called the "Strategic Homeland Division (SHD)", or "The Division" for short. This group was established to combat the threat brought about by the outbreak and are given direct authority by the President of the United States to do whatever it takes to "save what remains" in a massive multiplayer online situation, putting them against AI-controlled enemies, as well as other players in the game

7.Metal Gear Solid V The Phantom Pain

It Published By :Konami
Released on: March 18, 2014



As in Peace WalkerThe Phantom Pain will offer a base-building feature that allows players to develop weapons and items from their home base. Recruitment of enemy soldiers and prisoners has also returned for this purpose, allowing the base to grow through organization. The player is given the option to access their base from their real-life smartphones and other devices. Unlike in Peace Walker where players can only see Mother Base from the air, they can control Snake as he explores the complex on foot. The Fulton surface-to-air recovery system, first introduced to gameplay in Peace Walker returns as well, with players now able to transport captured soldiers and other objects such as animals and vehicles back to Mother Base. Money for upgrading Mother Base can be collected from diamonds and shipping containers found all over the map.
The enemy AI has also improved in terms of situational awareness. If players frequently use particular weapons or tactics to subdue enemy soldiers, repeats of the mission will see the enemy increase in numbers and be outfitted with better equipment; for example, the frequent use of headshots will see enemy soldiers don steel helmets to make targeting the head harder.

8.Alien Isolation
It Published By :Sega
Released on: 7 October 2014



Instead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound, and smell.
The Alien AI was programmed with a complex set of behavioural designs that unlock as it encounters the player, creating the illusion that the Alien learns from each encounter with the player and appropriately adjusts its hunting strategy. This includes the ability for the Alien to investigate "secondary sources" of disturbances. For instance, if it notices a locker or air lock is open, the Alien will search for who opened it. The Alien emits specific vocalizations depending on its intent: a scream may indicate that it is about to attack, while other sounds may indicate that it is searching, that it has seen something, or that it lost the trail of its prey.
The player has the ability to crouch to hide behind objects to break line of sight with the Alien, and the player can then covertly peek over or lean around to gain view. The player can also run and possesses both aflashlight and a motion tracker to detect the Alien's movements. However, using any of these creates noise or light, which increases the chance of the Alien finding the player. The player can go under tables or inside lockers to hide from the Alien, and will sometimes have to press a button to make Amanda hold her breath to avoid making noise. Levels are designed to be non-linear, with multiple entry and exit points for each room providing alternative routes for the Alien to attack or the player to escape.

9.Dying Light

It Published By :Techland

Released on: January 30, 2015




Dying Light is a zombie apocalypse-themed game set in an open world in the city of Urfa, Turkey. Players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population with a heavy focus on freerunning mechanics. Players also can customize the four characters in the game.
The game is mostly melee-based with the majority of fighting using melee weapons. There are more than 100 weapons that can be used and more when players begin crafting new weapons.
Dying Light contains a dynamic day and night cycle. During the day, the player has to go out and scavenge for supplies to send back to the safe zones. They can also set up traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and easily visible, allowing the player to simply make their way past them, but their danger grows in numbers. The game will also feature a dynamic weather system, which will include a variety of conditions such as fog, rain, and wind

10.The Witcher 3: Wild Hunt 
It Published By :CD Projekt RED
Released on: May 19, 2015



CD PROJEKT RED has said that it is not necessary to have played the previous games to fully enjoy The Witcher: Wild Hunt. "It's very important to note, that The Witcher 3: Wild Hunt will be a standalone experience. You don't have to play previous games to understand what's happening in the Wild Hunt. We created the story which is self-explanatory, and understandable even for people who never heard of Geralt and his past adventures. And for everyone who actually wants to delve deeper into the lore, every copy of the game comes with a Compendium in which you will be able to find all the necessary information on the world, heroes, places and politics."
While similar to the previous Witcher games, The Witcher: Wild Hunt has improved every aspect from past games. Marcin Momot, Community Manager for CD PROJEKT RED, said "It's not the most humble of answers but - it improved in every single aspect. We have a huge, detailed and open world filled with quests that will have their consequences you will have to deal with. We completely revamped the fighting system to make it more responsive, fluid, and fun for the players. We expanded on the world, making it bigger, more detailed, and more meaningful. And of course - we worked hard to nail the quests, making them interesting, and as influential as possible. Your decisions will leave their mark on the world and on the people. When talking to someone you always have to have the consequences in mind - what will be the outcome of your action? Will it eventually help you, or will it hinder your progress."

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